About NintendaDev/unikit-ai
Building a game with AI usually breaks in the same place: the agent writes a class, and then stops. The design lives in someone's head, the scene lives in the editor, and neither is something a prompt can reach. UniKit AI closes that gap - it authors the game design, plans and writes the code against a memory of your engine and stack, and carries the same plan into the engine editor through the engine's MCP server. An engineered pipeline instead of vibe-coded prompts.